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Karate for DCS2/CCS/XRPS typeC

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Introduction

This is the 5th weapon of the Karate Fight series, "Karate for DCS2/CCS/XRPS typeC".

The characteristic of "typeC" is composition from classical and traditional skills of karate.They are skills to learn in dojo, and the program in examination.

It will be rare that those skills are used in current karate matches. The actual fighting of ancient karate may have been the movement that was almost this.

You can enjoy classical karate fighting, that is possible only in Second Life.

Commentary by Images

Functions

  1. Players can use 10 skills by combination of keys.
  2. There is a function to turn off the combat mode. So, it is not necessary to worry that the karate skills begin in an unexpected scene.
  3. There is a function to turn off sound effects. So, it is not necessary to worry that the karate skills begin in an unexpected scene. Because sound effects cause an error in SIM where the lag is big.
  4. It is possible to be invisible by clicking the bracelet(weapon). So, when players who don't like earring attach it, they can make it be invisible by this function. 

Skills (Animations)

  1. Seiken Sandan Zuki
  2. Backspin Right Punch
  3. Horizontal Chop
  4. Chop from the Overhead
  5. Five Kicks
  6. Chop from the Inside
  7. 2Elbows,Backfist
  8. Six Kicks
  9. Round Chops
  10. Fists,Elbow,Sweep


Update History

[Aug 1, 2010] released

Related blog articles 

"At last "typeC" was completed." from [Brave Stream Blog] (Aug 01, 2010)

At last I completed the "Karate for DCS2/CCS/XRPS".I spent about 1 year to make this, because I had been very busy in real life from last autumn to this spring.....

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