Karate for DCS2/CCS/XRPS Hybrid 2009
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Introduction
It is the 4th of the Karate Fight series, "Karate for DCS2/CCS/XRPS Hybrid 2009".
"Hybrid 2009" is made from popular skills included in three editions "Karate Fight","Karate type K","Karate type S". And the function that players can turn off combat mode and sound effects is equipped.
In SIMs where the rules are very severe, there is a case forbidding all skills with jumps. Therefore I selected only skills without jumps.
Commentary by Images
Functions
- Players can use 10 skills by combination of keys.
- There is a function to turn off the combat mode. So, it is not necessary to worry that the karate skills begin in an unexpected scene.
- There is a function to turn off sound effects. So, it is not necessary to worry that the karate skills begin in an unexpected scene. Because sound effects cause an error in SIM where the lag is big.
- It is possible to be invisible by clicking the bracelet(weapon). So, when players who don't like earring attach it, they can make it be invisible by this function.
Skills (Animations)
- Left Triple High Kick
- Left High Kick,Right Reverse Roundhouse Kick
- Punch Left,Right and Left Roundhousekick
- Right Axe Kick
- Punch Left,Right,Backspin Blow,Axe Kick
- Left Front Kick and Right High Kick
- Right Low,Middle,High Kick
- Rush of Body Blows
- Left High Kick,Side Kick,and Right Punch
- 3 Punches and Right Low Kick
Update History
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Karate for DCS2/CCS/XRPS Hybrid 2009
[Price] L$ 2700
[Permission]
animation; Modify, Transfer
sound; Modify, Transfer
object; Modify, Transfer
script; Transfer
[Prims] 1 (by Xstreet, +1:box)
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