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Motion Plug Complete type A

TOP > HUD -Heads-Up Display- > Motion Plug > Motion Plug Complete type A > How to Use?

----- How to Use? -----

 

(1)Rez the object "MP_Comp_A_box" on the ground of sand box or your land.

 

(2) Right click it and open the content.

(3) Put the "MotionPlugComplete_A" and other contents in the avator's inventory.

(4)Drag and drop the "MotionPlugComplete_A" to attach your avator.

 

(5)Click buttons of the HUD that is in the lower right area, and please play animations.

* 4 "Loop" buttons are for loop animations. The 1st click can play loop animation and 2nd click can stop it.

Preparations were completed!  Isn't it easy?

The list of assignment to buttons

About the assignment of animations to buttons, please confirm the image "button_setting_En" which is in "MP_Comp_A_box".

Assign_MP_Complete.jpg

*The information next here is about the change of animations to assign buttons. So,if you donnot want to change them, you don't have to read below.

If you want to change the assignment to buttons

(1) Rez the "MotionPlugComplete_A" from your inventory to the ground.

(2) Right click the "MotionPlugComplete_A" and open the Content tab in the Edit menu, drag and drop all animations that you want to use into Content.

(3) Double click the script "MotionPlugCompA_root" in the same Content.

(4)You assign animations to a button in the list below the title //// Assign animations to buttons,here ///.

For example,in the case of the first line 'string head = "high_rr_jumpimg-high_kick"; ' , please change "high_rr_jumpimg-high_kick" to the name of the new animation you want to use.
* Right-click the animation , property screen will open, select the name text , copy to the script, it's the simple way.

Because character string "head" after "string" is the button name, you assign the new animation to a head button in this line.

* Put animations that are not loop animation into body parts button and hotkey button.(These buttons do't have the function to stop the loop animations)

* Put loop animations(and poses) into the "Loop" buttons.("Loop" buttons have a function to stop the loop animations by second click.)

(5)When you finish writing the names of animations and save the script,close the edit menu and take "MotionPlugComplete_A" in your inventory.

That's all.

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